Accessible Learning by Design

Best Practices for eLearning, WBT, and Inclusive Instruction

Summary

This sample course was built in Articulate Storyline to showcase my design capabilities. It introduces key accessibility concepts and best practices in eLearning and web-based training (WBT). As a working prototype, it’s intentionally open-ended—reflecting my iterative approach to instructional design, with space for ongoing growth and improvement.

My Role

I handled all aspects of the project, from research and content development to instructional flow and visual design. I also made intentional design decisions to show how accessibility can be built into Storyline from the start.

The Process

I researched accessibility guidelines and best practices, then structured the content to highlight key takeaways for instructional designers and developers. The course uses clean navigation, straightforward interactions, and a modular structure—ideal for both showcasing design and future content updates.

Tools

  • Primary Tools
    • Articulate Storyline – Primary course development design and delivery tool
    • Canva – Graphic design
    • Miro – Storyboarding, content planning, and collaborative mapping
    • Microsoft Office – Content scripting and documentation
    • Microsoft Windows – Used interchangeably with Mac to maximize efficiency and tool availability; primarily used for Articulate Storyline, which is not available on a Mac
    • Apple Mac – Main device for writing, design, and planning
  • Supplemental & Evaluation Tools
    • Adobe Captivate – Used to evaluate delivery methods and explore interactivity options
    • Articulate Rise – Used to compare responsive, mobile-first design with desktop-focused layouts
    • iCloud – Cloud storage, file sharing, and version control
    • SCORM Cloud – Testing and validating SCORM compliance
    • AI Tools – Drafting, refining, and summarizing content
  • Research & Collaboration
    • Scholarly Research – Accessibility and inclusive design best practices
    • Accessibility Guidelines & Articles – Including WCAG and Section 508
    • SME & Stakeholder Input – Instructional designers, recruiters, and accessibility professionals
    • Peer Feedback – Ongoing insights on delivery, interactivity, and accessibility throughout the design lifecycle

The Problem

Many digital learning experiences unintentionally exclude users due to poor design choices. Without awareness of accessibility principles, organizations risk creating barriers that prevent meaningful participation.

The Solution

This course introduces core accessibility concepts in a clear, approachable way. It’s meant to raise awareness, offer practical design tips, and support more inclusive learning experiences across formats like eLearning and web-based training (WBT)